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Steam’s New Codec Uses 10x Bandwidth

LongGamingPublished Sep 26, 2026

Views

451K

Likes

10K

Speed /h

4K

+24h

–

Views over time

Last 7 days of our snapshots.

From the YouTube record

Fields of the video as the YouTube API returns them.

Published
Sep 26, 2026, 6:58 PM
Duration
8:08
Category
Gaming
Audio language
English (en-CA)
Title language
English (en)
Captions
No
Definition
HD
Format
2D
License
Standard YouTube
Licensed content
Yes
Embeddable
Yes
Made for kids
No
Age-restricted
No
Paid promotion
No
Public stats
Yes

Topics

  • Technology
  • Video game culture

Title and description in 1 languages

  • English

Tags (28)

  • steam pyrowave
  • pyrowave codec
  • steam
  • valve
  • steam remote play
  • steam client beta
  • 500mbps codec
  • 0.1ms latency
  • low latency game streaming
  • local game streaming
  • pyrowave
  • steam new update
  • game streaming lag
  • steam link
  • maister
  • hans kristian arntzen
  • vulkan compute shaders
  • intra only codec
  • pc gaming
  • steam deck streaming
  • moonlight vs steam
  • game streaming codec
  • zero lag streaming
  • valve pyrowave
  • steam streaming update
  • steam codecs
  • steam streaming
  • steam games

Description

Steam's Pyrowave Codec Uses 10x More Bandwidth #steam #valve #gaming Valve recently integrated Pyrowave—an experimental codec created by graphics programmer Hans-Kristian Arntzen—into the Steam Client Beta to eliminate input lag in local game streaming. By flooding local networks with up to 500 Mbps of bandwidth rather than relying on heavy inter-frame compression, Pyrowave bypasses standard processing bottlenecks and slashes GPU encoding delay down to less than 0.1 milliseconds. This breakdown details the technical engineering behind intra-only wavelet transforms and Vulkan compute shaders, real-world benchmarks reaching 10ms end-to-end latency on wired LAN setups, and how Valve is leveraging raw gigabit bandwidth to transform host gaming PCs into zero-lag local servers. https://steamcommunity.com/groups/homestream/discussions/0/564794422009744473 https://github.com/Themaister/pyrowave https://themaister.net/blog/2025/06/16/i-designed-my-own-ridiculously-fast-game-streaming-video-codec-pyrowave/ Twitter https://twitter.com/watercs2Show all

Steam's Pyrowave Codec Uses 10x More Bandwidth #steam #valve #gaming Valve recently integrated Pyrowave—an experimental codec created by graphics programmer Hans-Kristian Arntzen—into the Steam Client Beta to eliminate input lag in local game streaming. By flooding local networks with up to 500 Mbps of bandwidth rather than relying on heavy inter-frame compression, Pyrowave bypasses standard processing bottlenecks and slashes GPU encoding delay down to less than 0.1 milliseconds. This breakdown details the technical engineering behind intra-only wavelet transforms and Vulkan compute shaders, real-world benchmarks reaching 10ms end-to-end latency on wired LAN setups, and how Valve is leveraging raw gigabit bandwidth to transform host gaming PCs into zero-lag local servers. https://steamcommunity.com/groups/homestream/discussions/0/564794422009744473 https://github.com/Themaister/pyrowave https://themaister.net/blog/2025/06/16/i-designed-my-own-ridiculously-fast-game-streaming-video-codec-pyrowave/ Twitter https://twitter.com/watercs2

Views, likes, comments and subscribers are YouTube API data. ◆ marks numbers viralshooter calculates.